
Courtesy of Lowe’s
April 15, 2025
Should Lowe’s Be Targeting Gamers?
In a push to reach a younger, digital-first audience, Lowe’s announced a partnership with EA Sports that will see the home improvement chain tap branding opportunities within several sports gaming titles, including EA Sports FC, Madden NFL, and College Football 26.
Building on Lowe’s NFL sponsorship, the partnership features:
- In-game product placement: In EA Sports College Football 26, Lowe’s will be featured on the broadcast overlay of the “Stadium Pulse” meter, which measures the crowd’s noise and causes distractions for the opposing team, such as the screen shaking and making it hard to read plays in the huddle. Lowe’s said the meter draws “meaningful parallels to the passion homeowners feel when enhancing their own spaces with Lowe’s.”
- Rewards tie-in: Future titles of EA Sports FC, its soccer franchise, and Madden NFL will enable gamers to partake in “Ultimate Team challenges” to earn in-game rewards based on their play tied to MyLowe’s Rewards, the chain’s loyalty platform.
- In-person events: Later this year, Lowe’s will launch an “On the Road” tour tied to Madden NFL, delivering an in-person gaming experience.
In its statement, Lowe’s said the program enables the retailer to reach “digitally savvy audiences in their areas of interest earlier, more frequently and in a native way, thus establishing true connections with the next generation of loyal Lowe’s fans.”
In-game advertising is being touted as a growth opportunity, as eMarketer finds roughly 57% of the U.S. population will be digital gamers in 2025, including 73.8% of Gen Zers and 65.5% of millennials. Gaming experiences range from mobile games like Candy Crush or Wordle to traditional console games like Call of Duty, virtual environments like Roblox and Fortnite, and the Amazon-owned Twitch live-streaming platform.
Brands appearing on digital billboards in a sports stadium or on a player’s jersey arguably add realism to the game. For marketers, some passive ingestion at least comes from in-game ads as gamers’ eyes are glued to the screen, while social media ads can be quickly scrolled through.
Digiday wrote, “Advertising in mobile games (and gaming in general) is a much less cluttered environment than other avenues marketers turn to, such as CTV, social media and display. Essentially, video is video, no matter where it appears. When it’s within mobile games, it’s a brand-safe space where advertisers can choose the genre and target the audience that best works for them.”
A new report from game developer Zynga, based on a survey of over 2,000 mobile gamers, found that 49% became aware of a new product through an in-game ad, 43% indicated an in-game ad led them to research a new product, and 27% purchased something new because of an ad they saw while playing.
As with many mediums, however, the ads are increasingly annoying gamers.
eMarketer found that interstitial ads, or full-screen advertisements displayed during natural breaks in a user’s experience — such as between levels in a game — are often skipped by gamers, but opt-in video ads “that offer an incentive to click, like an in-game reward, can succeed, but it depends on how valuable the reward is.”
Discussion Questions
How would you rate the likely upsides and downsides of in-game advertising, whether product placement or video commercials?
Do you see a major opportunity for brands in targeting gamers?
Poll
BrainTrust
Brian Numainville
Principal, The Feedback Group
Neil Saunders
Managing Director, GlobalData
Mark Self
President and CEO, Vector Textiles
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Gamers tend to be younger. They also tend to be male. This is an audience Lowe’s wants to build awareness with because they are potential customers and important future customers. At present, if you ask most of them to name a place they’d go for home improvement, their first response is Home Depot. Lowe’s is trying to cut through this by reaching the demographic in novel ways.
You’ve got to hand it to Lowe’s…what better way to reach that demographic?
The question I have here isn’t about the usefulness of in-game ads; it’s about how much sense it makes for Lowes to be spending their ad dollars going after a (presumably) youthful audience. I’m likely wildly over stereotyping both the age of gamers, and the that of homeowners, but it still strikes me as not having as much overlap as one would hope for…particularly with a proposition that seems kinf of “iffy” anyway.
(Edited to add : Neal rather addresses my concerns – they’re going for longer term brand loyalty – but I still have my doubts.)
Establishing long-term relationships with influencers is one way to maintain relevancy.
Collaborations with athletes and co-hosting events, are effective ways for Stanley to ensure sustained engagement. Additionally, leveraging data analytics to track influencer performance and audience engagement can help in selecting the most effective partners.
Brands like Stanley can benefit from high-profile endorsements by increasing visibility and credibility. Influential figures can drive significant interest and attract new customers when they promote a craze.
An effective brand resurgence begins with this strategy that not only boosts brand recognition but also reignites consumer excitement.
Lowe’s tapping into the gaming world is a smart move. By showing up in EA Sports titles like Madden and College Football, they’re meeting younger, digital-first audiences right where they are—on the screen, in the action.
The in-game branding feels natural, not forced, and the tie-in with MyLowe’s Rewards makes it more than just an ad—it’s a reason to engage. Gamers get rewarded, Lowe’s builds the brand. Win-win.
It’s a fresh, relevant way to build loyalty with the next generation (although in full disclosure, I’m a gamer too).
In 2021 I built my first home in the Metaverse with Lowes equipment – wasn’t the best ROI. Let me know if anyone is in the market for a DIY metaverse home next door to Snoop Dogg.
But yes, this time the move the well planned and executed – the global gaming industry is ~6X the global box office (movie) industry – so they are listening to their customer and building their marketing to suit them, which means no more metaverse mansions next door to rapstars.
So…you are playing Halo, or Call of Duty or Minecraft and after a tough four hours of virtual gaming you decide to drive to Lowes in order to fix that leaky faucet in the basement of your parents home where you spend you evenings at 29 years of age?
Sorry, I don’t see it. Creative? Absolutely. Effective? I think not.