The Evolution of Retro Toys and the Future of AI Toys in the Market
Photo by Hannah Rodrigo on Unsplash
In today's market, toy entrepreneurs battle for costly licensing rights to vintage toys, banking on nostalgia and seeing intense competition for shared brand rights. This competition has led to a significant increase in licensing costs over the past decade and a situation where "manufacturers are counting on tried-and-true nostalgia brands like Teenage Mutant Ninja Turtles and Furby, making it tougher than ever for entrepreneurs to get shares of the lucrative businesses," according to Forbes.
Despite the escalating costs, the reward is a product with a ready-made market, driven largely by adults. According to Circana, a market research firm, teens and adults now drive about 25% of all toy sales, which translates to about $9 billion. These adults often purchase modern versions of classic toys for their children, further driving demand.
Retailers are leaning toward classic toys amid economic uncertainty due to their consistent sales stability, Amanda Cioletti from Informa Markets explained. The unpredictability of holiday spending amidst mixed signals such as inflation has attributed to even more limited shelf space and more discerning consumer spending. Classic toys, being proven and reliable, are favored.
Furthermore, brands like Teenage Mutant Ninja Turtles have seen resurging popularity due to regularly rebooted new media content. While major companies like Hasbro, Mattel, and Disney have been reinventing their intellectual property for years, recent success stories like Barbie highlight the lucrative potential of reviving classic brands. The "Barbie" movie contributed to $1.4 billion in global sales, while Mattel's Barbie sales soared by 25% to $350 million this summer, applauding its IP-focused growth strategy and entertainment expansion.
"Slicensing," or dividing a brand's rights among multiple licensees, adds complexity to the licensing game in the toy industry. As exclusive rights diminish, companies compete and need robust infrastructure, including manufacturing, supply chain, and retail distribution, to secure rights. Alan Dorfman, CEO of Super Impulse, views this as an opportunity as larger firms start to license out their classic brands, allowing other companies to rejuvenate them and remain competitive in the dynamic toy market.
Jay Foreman, CEO of Basic Fun, a toymaker notable for its annual sales of $160 million, spent a year securing the licensing rights to produce Care Bears collectibles. By infusing the iconic '80s toy brand with brighter colors and fresh personalities, Foreman managed to appeal to children and college students. This led to retail giants like Target and Walmart agreeing to move these rejuvenated collectibles out of the preschool aisle.
The Shift in the Toy Market

If these trends continue, will the market grow stale with the same properties constantly recycled from previous generations?
Nostalgic properties are not a guaranteed success forever, as seen with the recent layoffs from Hasbro, a toy company that arguably owns the most popular and lucrative brands outside of Disney. According to its financial report, Hasbro's annual sales have continued to decline, and its most profitable brand is currently Magic: The Gathering, after it acquired Wizards of the Coast in 1999. The card game has recently surpassed all of Hasbro's properties and become its first billion-dollar brand, helped by its low-cost production and collectibility.
Almost a decade ago, many speculated that electronic devices would destroy the toy industry, and that seemed like the case when Toys"R"Us went bankrupt. And even with its recent relaunch, the once unstoppable toy retailer is struggling to remain relevant.
These factors have created a new retail space where vintage used retro toys are being sold alongside new indie toy lines without brand name recognition. But since the toy industry remains most accessible through big brand chains like Walmart and Target, as well as e-commerce sites like Amazon, these outlets will be the main gatekeepers for the toy industry at large. E-commerce sites do offer the chance for new toys to succeed amongst the countless generic toys and unknown brands, but this also opens up the market to low-quality toys and, in some cases, unsafe toys.
Back in 2014, before the dominance of AI, experts were already discussing the ability to create engaging products integrated with artificial intelligence. Mattel introduced the Hello Barbie in 2015, a doll capable of two-way communication through a Wi-Fi connection. A new Furby was also made with an advanced computerized brain that modified its behavior based on its interaction with users. At the time, Kenny Davis, the marketing director of new brand franchises at Hasbro, stated that the company intended to invigorate 20 toys with technological upgrades in the upcoming years to cater to the technology-enthusiast younger generation.
Nowadays, countless toys include advanced AI, including new plush toys from Curio that can have conversations with kids, answer questions, and engage in imaginary play.
Beyond entertainment, toys contribute to children's holistic development, with smart toys potentially aiding autistic children, highlighting the potential for developing issue-specific products. The 8-12 age group, representing 22% of toy sales, provides a significant opportunity with their preference for virtual-real-life blends catered to by connected and movie-themed toys. A strong brand presence, achieved through immersive storytelling and creative gaming apps, is crucial for capturing families' attention and driving innovative product development.
But this arena comes with some challenges:
- Smart toys, amidst security concerns like the VTech data breach, require better safety measures.
- Parental doubts over smart toys' educational value call for improved communication.
- Cost-effective, robust, and reliable smart technology integration is crucial for toy manufacturers.
Ultimately, it appears likely that toy companies can thrive by maintaining a mix of nostalgic elements and new toy lines inspired by original media, with the potential inclusion of AI-based educational and entertainment toys.