Hasbro AI Optimus Prime

June 4, 2026

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How Many Retailers (or Shoppers) Are Keen To License AI Versions of Mr. Potato Head, Optimus Prime, and More From Hasbro?

Hasbro has a stable of iconic characters — from Optimus Prime and Megatron of Transformers fame to Mr. Potato Head, Cobra Commander (from the G.I. Joe IP), and the cast of Clue — under its roof, and now it’s looking to license AI-powered versions of these characters to retailers and other businesses.

The concept — termed by the toymaker’s newly launched Sixth Wall AI studio as “Behavioral Licensing” — utilizes a proprietary CharacterOS to serve as the underlying layer ensuring consistency of personality and safety guardrails when particular characters are licensed out.

“Twelve iconic Hasbro characters, including Optimus Prime, Megatron, Cobra Commander, Mr. Potato Head, and the cast of Clue — all powered by distinguished voice actors — will be available to request at launch, with more following later this year,” a press release stated.

“Sixth Wall is now accepting requests for authorized character access through the ElevenLabs Iconic Marketplace and through sixthwallstudio.com. Partners will be considered for time-bound Behavioral Licensing pilots across a range of use cases, including: Interactive storytelling experiences, conversational games and digital companions, connected physical products and robotics, AI-powered brand ambassadors, location-based entertainment experiences, [and] dynamic customer engagement agents,” it continued.

First Reactions to Hasbro’s AI Characters Appear Positive

In a report issued by Forbes senior contributor Joan Verdon, early reactions to the AI-powered personalities presented by Hasbro in its first wave of characters appeared largely positive, with many onlookers being impressed by the capabilities displayed. Verdon quoted James Zahn, editor-in-chief at The Toy Book, on the subject.

“Hasbro has, smartly, developed a genuine way to interact with its characters that maintains the integrity of the source IP while embracing human creators and voices to power the experience,” Zahn said, pivoting to discuss his own interaction with an artificial intelligence modeled after Cobra Commander. After Zahn suggested that one of the booths at the expo was in league with an on-again, off-again competitor to Cobra, M.A.R.S. Industries, the AI character responded with his trademark “paranoia and rage.”

“Let’s just say I raised his digital blood pressure, as he immediately accused me of being in league with Destro, whom he assumed had gone behind his back with some scheme. This may sound like nonsense to most, but for G.I. Joe fans, this is a direct line into the lore that lives well beyond the toys themselves,” Zahn added, making it plain that he was impressed by the attention to detail and character work exhibited by the Cobra Commander AI.

There are a few caveats attached to the current business model, although it’s very early days yet, as Verdon noted. Hasbro execs clearly stated that there are no immediate plans to create AI characters aimed at interacting with children; and that these AI personas are currently targeting a B2B licensing model, rather than a DTC model — think chatbots for retailers, in-store brand reps, or interactive figures for entertainment venues.

Roberta Thomson, who will take on the role of CEO for Sixth Wall, stated that it was time for Hasbro to leverage its IP to the fullest extent possible as we enter the age of AI.

“Hasbro’s been innovating around play for more than 100 years so it’s no surprise that we wanted to avail ourselves of all the newest technologies. We’re super excited to bring forth this new model [via the CharacterOS platform] to the licensing industry, licensing not just the static IP that appears in [the] toy, the video game, the movie, but actually the behavior of a character,” she said.

BrainTrust

"I think this is more driven by Hasbro wanting to further monetize its characters than it is by demand from retailers. That said, it’s interesting in a strategic sort of way."
Avatar of Neil Saunders

Neil Saunders

Managing Director, GlobalData


"Makes me long for the days of characters in costumes making live appearances. If it's to support the online experience, I am curious to see/experience the application."
Avatar of Allison McCabe

Allison McCabe

Director Retail Technology, enVista


"Hasbro says there are no immediate plans to create AI characters aimed at interacting with children. Well, that’s good news."
Avatar of Georganne Bender

Georganne Bender

Principal, KIZER & BENDER Speaking


Discussion Questions

Do you believe that Hasbro will succeed as a forerunner in licensing its character IPs to retailers and brands in the form of AI representations? Why or why not?

What is the potential market, in your opinion, for Hasbro and other entities to capitalize on AI-driven personas within the consumer retail market down the road?

Poll

9 Comments
Oldest
Newest Most Voted
Neil Saunders

I think this is more driven by Hasbro wanting to further monetize its characters than it is by demand from retailers. That said, it’s interesting in a strategic sort of way as it goes beyond licensing out just the visual form and stretches it to behaviors and interactions. That’s a new area and one that comes with all kinds of legal considerations. However, the real question is what applications do retailers have for this. Promoting toys and occasions, sure. Special events in digital worlds they create, possibly. Everyday use like chatbots, almost certainly not – I mean, who needs Mr Potato Head to help them track their order? It’s just faffy.

Last edited 20 days ago by Neil Saunders
Doug Garnett

I don’t understand where the motivation for this comes from. So let me imagine a narrow case – where a retailer is making a holiday ad and wants animated characters in the ad. They could use AI and run afoul of licensing. This way Hasbro offers the retailer a reliable way for production teams to access content and get paid some at the same time. Ok. That makes sense.

From that highly narrow use case, I become confused. Perhaps there are content makers around toy lines that would believe it benefits their content and they get a good return on the investment, Certainly I am not thoroughly embedded in the content creation world, but the value seems limited.

Last edited 20 days ago by Doug Garnett
Allison McCabe

Makes me long for the days of characters in costumes making live appearances. If its to support the online experience, am curious to see/experience the application.

Brad Halverson
Brad Halverson

This appears to lay the structural foundation for what the future holds with Hasbro characters, ensuring IP protection no matter the implementation. Getting in early, even if not fully sorted out may be the ticket for entities who own character rights. Testing and trial error will show the outcomes to good monetization. Other rights owners should want to watch next steps.

Last edited 19 days ago by Brad Halverson
Craig Sundstrom
Craig Sundstrom

How many? I’ve heard seven…maybe six (one couldn’t get his husband to go along)
OK, I may well be wishing against reality here – Sergeant Naive filling in for Capt Obvious – but I view these as perfect (physical) toys: ideal for playing with just as they are, and A.I. will add nothing to that.
(OTOH, I’m fast filling up my A.I. Coupon book: respond to just one more AI topic this month and I’ll have enough points for a baseball mitt!!)

Last edited 19 days ago by Craig Sundstrom
Neil Saunders

Did this one come with extra rewards for being both AI related and very obscure?

Craig Sundstrom
Craig Sundstrom
Reply to  Neil Saunders

No the bonus was in expanding my vocabularly: faffy…well played, sir!

Georganne Bender
Georganne Bender

Hasbro says there are no immediate plans to create AI characters aimed at interacting with children. Well, that’s good news. But the thought of Megatron being my chatbot is kind of exhausting. And pimping out your beloved characters to sell stuff doesn’t sound like a good idea either.

Last edited 19 days ago by Georganne Bender
Oli
Oli

The possibility of monetizing the many owned franchises offers Hasbro a great opportunity. Adult driven nostalgia for many of the characters that Hasbro own is hugely powerful and offers benefit for both Hasbro and retailers who choose to licence these voices.
The possibility of both short-term promotional but also longer-term brand-to-voice association could yield some interesting results. The best example I have seen of voice-association is the O2 telco operator and the voice of Sean Bean who has been used in their adverts, customer-service hold music, and various other forms since 2002.
However, it is not clear to me how the voice of a toy would be as enduring as that.

9 Comments
Oldest
Newest Most Voted
Neil Saunders

I think this is more driven by Hasbro wanting to further monetize its characters than it is by demand from retailers. That said, it’s interesting in a strategic sort of way as it goes beyond licensing out just the visual form and stretches it to behaviors and interactions. That’s a new area and one that comes with all kinds of legal considerations. However, the real question is what applications do retailers have for this. Promoting toys and occasions, sure. Special events in digital worlds they create, possibly. Everyday use like chatbots, almost certainly not – I mean, who needs Mr Potato Head to help them track their order? It’s just faffy.

Last edited 20 days ago by Neil Saunders
Doug Garnett

I don’t understand where the motivation for this comes from. So let me imagine a narrow case – where a retailer is making a holiday ad and wants animated characters in the ad. They could use AI and run afoul of licensing. This way Hasbro offers the retailer a reliable way for production teams to access content and get paid some at the same time. Ok. That makes sense.

From that highly narrow use case, I become confused. Perhaps there are content makers around toy lines that would believe it benefits their content and they get a good return on the investment, Certainly I am not thoroughly embedded in the content creation world, but the value seems limited.

Last edited 20 days ago by Doug Garnett
Allison McCabe

Makes me long for the days of characters in costumes making live appearances. If its to support the online experience, am curious to see/experience the application.

Brad Halverson
Brad Halverson

This appears to lay the structural foundation for what the future holds with Hasbro characters, ensuring IP protection no matter the implementation. Getting in early, even if not fully sorted out may be the ticket for entities who own character rights. Testing and trial error will show the outcomes to good monetization. Other rights owners should want to watch next steps.

Last edited 19 days ago by Brad Halverson
Craig Sundstrom
Craig Sundstrom

How many? I’ve heard seven…maybe six (one couldn’t get his husband to go along)
OK, I may well be wishing against reality here – Sergeant Naive filling in for Capt Obvious – but I view these as perfect (physical) toys: ideal for playing with just as they are, and A.I. will add nothing to that.
(OTOH, I’m fast filling up my A.I. Coupon book: respond to just one more AI topic this month and I’ll have enough points for a baseball mitt!!)

Last edited 19 days ago by Craig Sundstrom
Neil Saunders

Did this one come with extra rewards for being both AI related and very obscure?

Craig Sundstrom
Craig Sundstrom
Reply to  Neil Saunders

No the bonus was in expanding my vocabularly: faffy…well played, sir!

Georganne Bender
Georganne Bender

Hasbro says there are no immediate plans to create AI characters aimed at interacting with children. Well, that’s good news. But the thought of Megatron being my chatbot is kind of exhausting. And pimping out your beloved characters to sell stuff doesn’t sound like a good idea either.

Last edited 19 days ago by Georganne Bender
Oli
Oli

The possibility of monetizing the many owned franchises offers Hasbro a great opportunity. Adult driven nostalgia for many of the characters that Hasbro own is hugely powerful and offers benefit for both Hasbro and retailers who choose to licence these voices.
The possibility of both short-term promotional but also longer-term brand-to-voice association could yield some interesting results. The best example I have seen of voice-association is the O2 telco operator and the voice of Sean Bean who has been used in their adverts, customer-service hold music, and various other forms since 2002.
However, it is not clear to me how the voice of a toy would be as enduring as that.

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